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Audio Implementation Greats #7: Physics Audio [Part 2]

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game...

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All In The Mix – The Importance Of Real-Time Mixing In Video Games

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and...

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Building the World in Your Books

Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for commercials, branding, trailers and...

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A Quick Introduction to SuperCollider

Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI. How are you supposed to make...

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Audio Implementation Greats #7: Physics Audio [Part 2]

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game...

View Article


All In The Mix – The Importance Of Real-Time Mixing In Video Games

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and...

View Article

Building the World in Your Books

Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for commercials, branding, trailers and...

View Article

A Quick Introduction to SuperCollider

Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI. How are you supposed to make...

View Article

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