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Channel: Designing Sound
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Audio Implementation Greats #7: Physics Audio [Part 2]

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game...

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All In The Mix – The Importance Of Real-Time Mixing In Video Games

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and...

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Building the World in Your Books

Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for commercials, branding, trailers and...

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A Quick Introduction to SuperCollider

Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI. How are you supposed to make...

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